Efficient memory management is fundamental to the performance of any ML runtime system. Machine learning models frequently operate on large tensors, requiring substantial memory allocations. Furthermore, the dynamic nature of some models and the intermediate activations generated during inference lead to frequent allocation and deallocation requests. Naive reliance on general-purpose allocators like malloc
or cudaMalloc
within performance-critical loops introduces significant overhead and potential fragmentation, severely impacting execution speed. Therefore, specialized memory management strategies are indispensable.
ML workloads present unique memory management challenges:
The most prevalent technique to mitigate allocation overhead in ML runtimes is the use of arena allocators, also known as memory pools. The core idea is straightforward:
cudaMalloc
for GPU memory or mmap
/VirtualAlloc
for CPU memory) during initialization or ahead of executing a specific subgraph.View of an arena allocator servicing requests by sub-allocating from a pre-allocated memory block and managing free space.
Benefits:
Implementation Strategies:
The choice of strategy depends on the expected allocation patterns, memory constraints, and performance goals. For dynamic shapes, arenas might need resizing, or multiple arenas with different growth strategies might be employed.
As discussed in Chapter 3 (Graph-Level Optimizations), static memory planning analyzes the computation graph ahead-of-time to determine tensor lifetimes and identify opportunities for buffer sharing and reuse. This minimizes the peak memory footprint. However, static planning relies on knowing tensor shapes upfront.
When dynamic shapes are present, the runtime memory manager must handle allocations whose sizes are determined during execution. Even with static planning for the known parts of the graph, the dynamic portions rely heavily on efficient runtime allocation. Often, a hybrid approach is used: static planning optimizes as much as possible, and a dynamic arena allocator handles the rest, including potential overallocation based on heuristics or runtime feedback to accommodate dynamic sizes.
Beyond the implicit reuse provided by arena allocators returning freed blocks, runtimes can implement more aggressive explicit memory reuse. This requires tracking the liveness of each tensor buffer: knowing precisely when the data in a buffer is no longer needed by any subsequent operation.
Once a buffer is identified as "dead," the runtime can immediately alias it for a new allocation request, even before the corresponding operation that produced it has fully completed (provided synchronization ensures correctness). This requires careful integration with the runtime's execution scheduler (discussed later) to manage dependencies correctly. Liveness information, often computed by the compiler, is passed to the runtime to guide these decisions.
Transferring data between CPU (host) and GPU (device) memory is a common bottleneck. Standard host memory allocated via malloc
is typically pageable, meaning the operating system can move its physical location. For Direct Memory Access (DMA) engines used by GPUs to achieve high bandwidth transfers, the physical address must be fixed.
Therefore, initiating a transfer from pageable memory often involves an intermediate step: the GPU driver copies the data from the pageable source buffer to a temporary pinned (or page-locked) buffer in host RAM, whose physical address is fixed. The DMA engine then transfers data from this pinned buffer to the GPU. This extra copy adds latency and consumes bandwidth.
Comparison of data transfer paths using pageable vs. pinned host memory. Pinned memory allows direct DMA, eliminating the staging copy.
ML runtimes optimize this by allocating host-side buffers that will participate in GPU transfers directly as pinned memory (e.g., using cudaMallocHost
or cudaHostAlloc
).
Trade-offs:
Runtimes must carefully manage pinned memory allocation, often using dedicated arenas for pinned buffers and allocating it judiciously only where transfer performance is important.
Unified Memory (UM) aims to simplify programming for heterogeneous systems by providing a single, coherent virtual address space accessible by both the CPU and GPU. Programmers allocate memory (e.g., using cudaMallocManaged
) once, and pointers can be dereferenced from either processor.
The underlying system (GPU driver, OS, and hardware) manages data migration between physical CPU DRAM and GPU HBM automatically, typically on-demand based on page faults.
Advantages:
cudaMemcpy
).Disadvantages:
cudaMemAdvise
) to guide the driver's migration decisions or prefetching data (cudaMemPrefetchAsync
).While UM simplifies development, high-performance ML runtimes often still prefer explicit memory management (using arenas for cudaMalloc
and cudaMallocHost
) combined with asynchronous memory copies (cudaMemcpyAsync
) scheduled alongside computation kernels. This provides maximum control over data placement and movement, which is often necessary to achieve peak performance, although UM can be a viable alternative in scenarios where development simplicity is prioritized or for specific access patterns where automatic migration performs well.
Building robust, high-performance memory managers for ML runtimes involves further considerations:
In summary, efficient memory management is a cornerstone of high-performance ML runtime systems. Techniques like arena allocation, memory pinning, careful reuse based on liveness, and potentially leveraging unified memory, are essential tools. The optimal strategy often involves a combination of these techniques, carefully tuned based on the specific ML models, hardware platform, and performance requirements.
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