Modern ML workloads, especially those deployed on heterogeneous hardware, often involve complex sequences of operations including data movement, pre/post-processing on the CPU, and intensive computations on accelerators like GPUs or specialized NPUs. Executing these operations sequentially can lead to significant underutilization of hardware resources, as one component often waits idly while another completes its task. Asynchronous execution and sophisticated scheduling are fundamental runtime capabilities required to mitigate these inefficiencies and maximize throughput.
The core idea is to represent the ML model inference or training step as a directed acyclic graph (DAG) of tasks, where nodes represent operations (e.g., kernel launch, memory copy, synchronization event) and edges represent dependencies. The runtime's responsibility is then to execute this graph as efficiently as possible, respecting dependencies while exploiting opportunities for parallelism and overlap.
Each unit of work managed by the runtime is encapsulated as a task. A task might correspond to:
cudaLaunchKernel
, SYCL kernel submission).cudaMemcpyAsync
, sycl::queue::memcpy
).Dependencies dictate the execution order. For example, a GPU kernel cannot execute until its input data has been copied to the GPU memory, and a host-to-device copy cannot begin until the source data is ready on the host. These dependencies form the structure of the task DAG.
A simplified task graph showing dependencies. Kernels 1 and 2 can potentially run concurrently on different streams after their respective data transfers complete. Kernel 3 depends on the completion of both Kernel 1 and Kernel 2, potentially synchronized via events.
Hardware acceleration APIs provide primitives for asynchronous execution. In CUDA, these are streams, while in SYCL/OpenCL, they are queues. Operations enqueued onto the same stream/queue are typically executed sequentially by the device, but operations on different streams/queues can execute concurrently, subject to hardware resource availability and explicit dependencies.
Once the task graph is defined, the runtime scheduler determines the actual execution order and timing. Common strategies include:
The scheduler's goal is often to maximize resource utilization by keeping compute units busy and overlapping data movement with computation whenever possible.
Asynchronous operations via streams/queues are the key enabler for overlap. Consider a typical pattern: copy input data (Host-to-Device, H2D), compute on the device, copy results back (Device-to-Host, D2H).
By pipelining the processing of data chunks using multiple streams and appropriate event synchronization, the runtime can significantly hide the latency of data transfers behind computation.
Comparison of execution timelines. In synchronous execution, operations happen sequentially. In asynchronous execution, data transfers (H2D, D2H) for the next/previous chunk can overlap with the current chunk's GPU compute, reducing total execution time.
While asynchronicity is powerful, explicit synchronization is sometimes necessary. For example, the CPU might need to wait for a GPU result before proceeding with subsequent logic, or results from multiple concurrent streams must be available before a final reduction step.
Runtime APIs provide synchronization primitives:
cudaStreamSynchronize(stream)
/ queue.wait()
: Blocks the calling CPU thread until all previously submitted operations on the specified stream/queue are complete.cudaEventSynchronize(event)
/ event.wait()
: Blocks the calling CPU thread until the specified event is recorded (i.e., the associated task is complete).cudaStreamWaitEvent(stream, event)
/ queue.ext_oneapi_submit_barrier(event_list)
: Enqueues a wait operation on a stream/queue; subsequent operations on that stream/queue will not begin until the event is recorded. This does not block the host thread.Excessive or improperly placed synchronization points can negate the benefits of asynchronous execution, re-introducing serialization points and reducing parallelism. Runtime designers must carefully manage synchronization to ensure correctness without sacrificing performance. Minimizing host-device synchronization points is often a significant optimization goal.
Designing effective asynchronous schedulers involves several challenges:
Mastering asynchronous execution and scheduling is essential for building high-performance ML runtimes capable of fully exploiting modern hardware capabilities. It requires a deep understanding of the target hardware's concurrency mechanisms, careful management of dependencies, and intelligent scheduling strategies to overlap operations effectively.
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