After applying sophisticated scheduling transformations within the polyhedral model, we possess an abstract representation of an optimized execution order. This representation, often encoded as a schedule function or a more structured schedule tree, captures the desired loop permutations, tiling, skewing, or fusion. However, this abstract form is not directly executable hardware code. The crucial next step is code generation: translating this optimized schedule back into concrete, imperative loop nests that can be compiled and run.
The core task of code generation in the polyhedral framework is to synthesize loops that iterate over the points in the iteration domain in the order specified by the schedule. This process effectively reverses the abstraction step, moving from the mathematical domain of polyhedra and affine functions back to C, CUDA, or another target language.
Key components involved in this process include:
Schedule Trees: While simple schedules can be represented by affine functions mapping iteration vectors to time vectors, complex transformations involving tiling, fusion, or sequence often result in schedule trees. A schedule tree provides a hierarchical representation of the execution order. Each node in the tree might represent a loop, a sequence of operations, a set of concurrent tasks (a band node), or conditions (a filter node). Traversing the schedule tree dictates the structure of the generated code.
Scanning the Transformed Domain: Code generation essentially "scans" the iteration points within the transformed iteration domain (the original domain possibly modified by the schedule) according to the structure defined by the schedule tree. For each integral point encountered during this scan, the corresponding original statement instance needs to be executed.
Deriving Loop Bounds: As the schedule tree is traversed, the code generator needs to determine the bounds for each synthesized loop. This involves projecting the iteration domain polytope (potentially intersected with constraints from filter nodes in the schedule tree) onto the dimensions corresponding to the current loop level. Algorithms like Parametric Integer Programming (PIP) or Fourier-Motzkin elimination are often employed by polyhedral libraries to compute these bounds, which may depend on outer loop variables or symbolic parameters.
Generating Statement Instances: Inside the innermost loops generated by the schedule tree traversal, the actual statement code must be emitted. The loop iterators generated correspond to the schedule dimensions. To invoke the correct original statement instance with the correct data accesses, the generator must map the current schedule iterators back to the original domain iterators (using the inverse of the schedule transformation) and substitute these into the original statement's expression and array access functions.
This complex process is typically handled by specialized libraries. Two widely recognized examples are:
Modern compiler frameworks like MLIR often integrate polyhedral capabilities directly or use libraries like ISL internally. They might have their own code generation mechanisms tailored to their internal representations but based on the same underlying principles.
Let's revisit the matrix multiplication example: C=A×B. The original loop nest is:
for (int i = 0; i < N; ++i)
for (int j = 0; j < N; ++j)
for (int k = 0; k < N; ++k)
S: C[i][j] += A[i][k] * B[k][j];
Suppose we apply tiling with a tile size T to all three loops (i,j,k). The polyhedral scheduler computes a new schedule, often represented internally as a schedule tree. This tree would capture the nesting of the tile loops (itile,jtile,ktile) and the point loops (i,j,k) within each tile.
A code generator like CLooG takes the original domain D={S[i,j,k]:0≤i,j,k<N} and the schedule tree representing the tiling transformation. It then synthesizes code that resembles the following structure:
// Conceptual generated code for tiled matrix multiplication (Tile size T)
for (int c0 = 0; c0 <= (N - 1) / T; ++c0) { // i_tile loop
for (int c1 = 0; c1 <= (N - 1) / T; ++c1) { // j_tile loop
for (int c2 = 0; c2 <= (N - 1) / T; ++c2) { // k_tile loop
// Inner loops iterate within the tile boundaries
for (int c3 = T * c0; c3 <= min(N - 1, T * c0 + T - 1); ++c3) { // i loop
for (int c4 = T * c1; c4 <= min(N - 1, T * c1 + T - 1); ++c4) { // j loop
for (int c5 = T * c2; c5 <= min(N - 1, T * c2 + T - 1); ++c5) { // k loop
// Statement S, using original iterators (c3, c4, c5) mapped to (i, j, k)
C[c3][c4] += A[c3][c5] * B[c5][c4];
}
}
}
}
}
}
Notice how the generator creates loops corresponding to the schedule dimensions (here labeled c0
through c5
). The bounds for the inner loops (c3, c4, c5
) are derived based on the outer tile loop iterators (c0, c1, c2
) and the original problem size N. The min
functions handle partial tiles at the edges. The body of the innermost loop contains the original statement, using the iterators derived from the schedule.
A simplified view of the schedule tree structure for this tiled execution might look like this:
A conceptual schedule tree for the tiled matrix multiplication. The outer band represents the tile loops, and the inner band represents the loops iterating within each tile, finally containing the statement execution.
While powerful, code generation from polyhedral schedules is not without challenges:
min
, max
, floor
, and modulo operations, especially for non-rectangular domains or sophisticated schedules. Ensuring correctness and simplifying these bounds is important.__syncthreads()
calls for synchronization within a GPU tile) requires further target-specific lowering stages after the initial loop generation.Despite these challenges, the ability to automatically generate optimized loop nests from a high-level mathematical description is a cornerstone of polyhedral compilation. It allows compilers to systematically apply complex loop transformations like tiling, fusion, and parallelization, which are essential for achieving high performance on modern hardware for tensor computations found in ML workloads. This generated code then serves as input to subsequent compiler stages, such as vectorization and hardware-specific instruction generation.
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