A simple model-based agent is constructed and experimented with, demonstrating the practical application of learning environment models and their use in planning. The agent implements a basic version of the Dyna-Q algorithm, integrating direct reinforcement learning (learning from real experience) with model learning and planning (learning from simulated experience).This hands-on exercise aims to solidify your understanding of how a learned model can accelerate learning by allowing the agent to perform extra updates using simulated transitions. We'll use a straightforward environment to keep the focus squarely on the model-based mechanics.Environment: A Simple GridTo illustrate the core concepts without unnecessary complexity, we'll use a small, deterministic grid. Imagine a 1x5 grid (5 states, numbered 0 to 4). The agent starts at state 0 and wants to reach the goal at state 4.States: $S = {0, 1, 2, 3, 4}$Actions: $A = {\text{left}, \text{right}}$Transitions: Moving 'left' from state $s$ takes the agent to $\max(0, s-1)$. Moving 'right' takes the agent to $\min(4, s+1)$. The environment is deterministic.Rewards: Reaching state 4 yields a reward of +1. All other transitions give a reward of 0.Episode Termination: An episode ends when the agent reaches state 4.Our agent needs to learn the optimal policy (always move right) to reach the goal quickly.The Dyna-Q Agent ComponentsOur Dyna-Q agent will consist of three main parts:Direct RL: A standard Q-learning component that updates action values based on real interactions with the environment. The update rule is: $$ Q(s, a) \leftarrow Q(s, a) + \alpha [r + \gamma \max_{a'} Q(s', a') - Q(s, a)] $$ where $(s, a, r, s')$ is a transition experienced in the real environment.Model Learning: A component that learns the transition function $T(s, a) \rightarrow s'$ and the reward function $R(s, a) \rightarrow r$. Since our grid is deterministic, we can store the model simply as dictionaries mapping observed $(s, a)$ pairs to their resulting $(r, s')$ outcomes.model_T[s][a] = s'model_R[s][a] = r We only update the model for state-action pairs the agent has actually tried.Planning: A component that uses the learned model to generate simulated experiences and perform additional Q-learning updates. The planning process typically involves:Randomly selecting a state $s_{sim}$ that has been previously visited.Randomly selecting an action $a_{sim}$ that was previously taken in state $s_{sim}$.Querying the model to get the simulated next state $s'{sim} = \text{model_T}[s{sim}][a_{sim}]$ and reward $r_{sim} = \text{model_R}[s_{sim}][a_{sim}]$.Performing a Q-learning update using this simulated transition $(s_{sim}, a_{sim}, r_{sim}, s'{sim})$: $$ Q(s{sim}, a_{sim}) \leftarrow Q(s_{sim}, a_{sim}) + \alpha [r_{sim} + \gamma \max_{a'} Q(s'{sim}, a') - Q(s{sim}, a_{sim})] $$ This planning step is repeated for a fixed number ($n$) of iterations after each real environment step.Implementation SketchLet's outline the core logic in pseudocode.# Initialize Q(s, a) arbitrarily (e.g., to 0) # Initialize Model_T and Model_R as empty dictionaries/structures # Keep track of observed (state, action) pairs: observed_sa = set() # Loop for each episode: # s = initial_state # Loop for each step of episode: # Choose action a from s using policy derived from Q (e.g., epsilon-greedy) # Take action a, observe real reward r and next state s' # # 1. Direct RL Update # Q(s, a) <- Q(s, a) + alpha * [r + gamma * max_a'(Q(s', a')) - Q(s, a)] # # 2. Model Learning # Update model: Store (s, a) -> (r, s') # model_T[s][a] = s' # model_R[s][a] = r # Add (s, a) to observed_sa # # 3. Planning (Repeat n times) # Loop n times: # Randomly sample (s_sim, a_sim) from observed_sa # Retrieve r_sim = model_R[s_sim][a_sim] # Retrieve s'_sim = model_T[s_sim][a_sim] # # Planning Update (Q-learning on simulated experience) # Q(s_sim, a_sim) <- Q(s_sim, a_sim) + alpha * [r_sim + gamma * max_a'(Q(s'_sim, a')) - Q(s_sim, a_sim)] # s = s' # If s is terminal, break inner loop (end episode) Python Implementation SnippetsHere are some Python snippets illustrating the important parts, assuming a simple NumPy-based implementation.Initialization:import numpy as np import random from collections import defaultdict num_states = 5 num_actions = 2 # 0: left, 1: right alpha = 0.1 # Learning rate gamma = 0.95 # Discount factor epsilon = 0.1 # Exploration rate n_planning_steps = 10 # Number of planning steps per real step # Initialize Q-table q_table = np.zeros((num_states, num_actions)) # Model (using dictionaries for sparse storage) # defaultdict allows easy addition of new states/actions model_T = defaultdict(lambda: defaultdict(int)) model_R = defaultdict(lambda: defaultdict(float)) observed_sa_pairs = set() # Simple deterministic environment function def grid_step(state, action): if action == 0: # left next_state = max(0, state - 1) else: # right next_state = min(num_states - 1, state + 1) reward = 1.0 if next_state == num_states - 1 else 0.0 terminal = (next_state == num_states - 1) return reward, next_state, terminalMain Loop Snippet (Inside episode loop):# Assuming 'current_state' holds the current state # Choose action using epsilon-greedy if random.random() < epsilon: action = random.choice([0, 1]) # Explore else: action = np.argmax(q_table[current_state]) # Exploit # Take action in the real environment reward, next_state, terminal = grid_step(current_state, action) # 1. Direct RL Update td_target = reward + gamma * np.max(q_table[next_state]) * (not terminal) td_error = td_target - q_table[current_state, action] q_table[current_state, action] += alpha * td_error # 2. Model Learning # Use tuples for dictionary keys if state is more complex state_action_tuple = (current_state, action) if current_state not in model_T or action not in model_T[current_state]: model_T[current_state][action] = next_state model_R[current_state][action] = reward observed_sa_pairs.add(state_action_tuple) # 3. Planning if observed_sa_pairs: # Check if model has any data for _ in range(n_planning_steps): # Sample a previously observed state-action pair s_plan, a_plan = random.choice(list(observed_sa_pairs)) # Query the model r_plan = model_R[s_plan][a_plan] s_prime_plan = model_T[s_plan][a_plan] terminal_plan = (s_prime_plan == num_states - 1) # Infer terminal from state # Q-planning update td_target_plan = r_plan + gamma * np.max(q_table[s_prime_plan]) * (not terminal_plan) td_error_plan = td_target_plan - q_table[s_plan, a_plan] q_table[s_plan, a_plan] += alpha * td_error_plan # Update state current_state = next_stateExpected Outcome and VisualizationIf you run this Dyna-Q agent and compare its learning speed (e.g., number of steps per episode to reach the goal) against a standard Q-learning agent (equivalent to Dyna-Q with n_planning_steps = 0), you should observe that Dyna-Q learns significantly faster. The planning steps allow the agent to propagate value information learned from a single real step much more effectively through the state space via the model.We can visualize this difference by plotting the number of steps taken per episode for both algorithms.{"data":[{"y":[150, 120, 95, 70, 50, 40, 30, 25, 20, 15, 10, 8, 6, 5, 4, 4, 4, 4, 4, 4],"type":"scatter","mode":"lines","name":"Q-Learning (n=0)","line":{"color":"#4263eb"}},{"y":[80, 45, 20, 10, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],"type":"scatter","mode":"lines","name":"Dyna-Q (n=10)","line":{"color":"#f76707"}}],"layout":{"title":{"text":"Learning Speed Comparison"},"xaxis":{"title":{"text":"Episode Number"}},"yaxis":{"title":{"text":"Steps per Episode"}}}}This chart shows illustrative learning curves comparing standard Q-learning and Dyna-Q on the simple grid task. Dyna-Q converges to the optimal policy (4 steps) much faster due to the planning updates.Discussion and Next StepsThis simple example demonstrates the core principle of Dyna-Q: using a learned model to supplement real experience with simulated experience, thereby accelerating learning.Limitations & Considerations:Model Accuracy: In this deterministic environment, the model is perfect after one observation. In stochastic environments, learning an accurate model is harder and might require averaging rewards or learning transition probabilities. Model errors can negatively impact planning.Tabular Representation: We used tables for Q-values and the model. For larger state spaces, function approximation (like neural networks) would be necessary for both the Q-function and the model.Computational Cost: Planning adds computational cost per real step. The trade-off between planning effort ($n$) and learning speed is an important consideration.Exploration: While planning helps propagate known information, exploration in the real environment remains essential to discover new states and actions and improve the model.This hands-on exercise provides a foundation for understanding more complex model-based algorithms. Techniques like trajectory sampling with learned models, integrating search algorithms like MCTS, and handling model uncertainty are extensions built upon these fundamental ideas. Experimenting with different values of n_planning_steps or trying a slightly more complex (perhaps stochastic) environment can provide further insights into the behavior of model-based agents.