Having established the methods for learning environment dynamics (Pθ(s′∣s,a)) and reward functions (Rϕ(s,a,s′)), a natural next step is to leverage these learned models for decision-making. While simple trajectory sampling can provide some benefit, integrating the learned model with a powerful planning algorithm like Monte Carlo Tree Search (MCTS) offers a more structured approach to lookahead planning, potentially yielding significantly stronger policies.
MCTS excels at exploring large search spaces by intelligently balancing exploration and exploitation during simulated trajectories. In its traditional applications (like game playing), MCTS relies on a perfect simulator or generative model of the environment. In model-based RL, we replace this perfect simulator with our learned, approximate model. This allows the agent to "think ahead" using its internal understanding of the world, even if that understanding isn't perfect.
The core MCTS process remains the same, consisting of four steps repeated many times to build a search tree rooted at the current state st: Selection, Expansion, Simulation, and Backpropagation. The integration points for the learned model are primarily within the Expansion and Simulation steps.
Selection: Starting from the root node (representing the current state st), recursively select child nodes based on a tree policy until a leaf node is reached. A common tree policy is UCT (Upper Confidence bounds applied to Trees), which balances exploiting nodes with high estimated values Q(s,a) and exploring nodes with fewer visits N(s,a). The selection process itself doesn't directly use the learned dynamics model, but relies on values updated via simulations that do use the model.
Expansion: When the selection process reaches a leaf node L representing state sL, if the state is non-terminal and the node hasn't been fully expanded (i.e., not all actions have been tried), choose an untried action a. Use the learned transition model Pθ(s′∣sL,a) to sample a possible next state s′. Create a new child node representing s′. This is a critical point where the learned model dictates the structure of the search tree being built. If Pθ is deterministic, there's only one s′; if it's probabilistic, we sample one outcome.
Simulation (Rollout): From the newly expanded node (state s′), perform a simulation or rollout until a terminal state or a predefined maximum depth is reached. This simulation proceeds by repeatedly:
Backpropagation: Update the statistics (visit count N and value estimate Q) of all nodes along the path from the newly expanded node back up to the root node using the result G of the simulation. For a node representing state s where action a was taken leading down the path, update N(s,a) and Q(s,a). Typically, Q(s,a) is updated towards the average return observed after taking action a from state s:
N(s,a)←N(s,a)+1 Q(s,a)←Q(s,a)+N(s,a)G−Q(s,a)After performing many iterations of these four steps (a computational budget often measured in number of simulations or time), the agent chooses an action to take in the real environment. This is typically the action corresponding to the most visited child node of the root, as visit counts often serve as a robust indicator of the best action found by the search.
The MCTS cycle leveraging a learned environment model. The learned transition model Pθ determines state transitions during Expansion and Simulation. The learned reward model Rϕ provides rewards during Simulation.
A significant advancement in integrating MCTS with learned components came from systems like AlphaGo and its successor AlphaZero. Instead of relying solely on random rollouts for the Simulation step and simple UCT for Selection/Expansion, these systems use neural networks trained alongside the MCTS planning:
These networks are typically trained using data generated from the MCTS searches themselves. The visit counts from MCTS serve as training targets for the policy network (encouraging it to predict actions that MCTS explored more), and the final outcome of the MCTS search (often improved value estimates derived from the search results) serves as a target for the value network. This creates a powerful feedback loop where better planning leads to better networks, which in turn lead to even better planning. While implementing such a system is complex, it demonstrates the potential depth of integration between learned models/functions and search algorithms.
Integrating MCTS with learned models offers several potential advantages:
However, this approach is not without challenges:
Integrating MCTS with learned models represents a sophisticated approach within model-based RL. It allows agents to combine the benefits of learning from experience with the deliberate planning capabilities offered by tree search, providing a powerful tool for tackling complex sequential decision-making problems, provided the challenges of model accuracy and computational cost can be managed effectively.
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