Okay, you've seen how to define a class
, which acts as a blueprint or template. But a blueprint isn't the thing itself. A blueprint for a house isn't a house you can live in; it's just the plan. To get an actual house, you need to build it based on the blueprint.
In programming, the process of creating an actual 'thing' from a class blueprint is called instantiation, and the 'thing' you create is called an object or an instance of that class. Think of the class as the cookie cutter and the objects as the individual cookies you make with it. Each cookie is made from the same cutter (class), but each one is a separate, distinct cookie (object).
Creating an instance of a class in Python is straightforward. You use the class name followed by parentheses ()
:
# Let's assume we have a simple class defined like this:
class Dog:
# For now, this class doesn't define any specific
# attributes or behaviors. We'll add those soon.
pass # The 'pass' keyword means "do nothing"
# Now, let's create instances (objects) of the Dog class
fido = Dog()
buddy = Dog()
# fido and buddy are now two distinct Dog objects
print(fido)
print(buddy)
print(type(fido))
When you run this code, fido
and buddy
become variables that refer to two separate Dog
objects in your computer's memory. The print()
statements will likely show you something like <__main__.Dog object at 0x...>
where 0x...
represents a unique memory address for each object. This confirms they are distinct instances derived from the Dog
class. The type()
function confirms that fido
is indeed of type Dog
.
()
You might wonder why we need the parentheses ()
after the class name (Dog()
). When you call a class like this, you are essentially invoking a process to construct the object. Python looks for a special initialization method within the class (which we'll cover very soon, called __init__
) to set up the new object's initial state. Even if you haven't explicitly defined an __init__
method (like in our simple Dog
class above), Python uses a default mechanism, and the parentheses are still required to trigger the object creation process.
So, the basic steps are:
object_variable = ClassName()
.object_variable
in the example) now holds a reference to the newly created object in memory.You can create as many objects from a single class as you need, just like you can build many houses from one blueprint or make many cookies from one cookie cutter. Each object will be independent, although they all share the structure and potential behaviors defined by the class.
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