Reinforcement learning systems revolve around three key components: states, actions, and rewards, which govern the interaction between an agent and its environment. Comprehending these elements is pivotal for understanding how such systems make decisions and learn over time.
States represent the various situations or configurations an agent can encounter within the environment. Each state encapsulates all the necessary information to describe the agent's current situation and its surroundings. For instance, in a chess game, a state might be represented by the entire arrangement of pieces on the board. In reinforcement learning, states are typically represented using vectors or other structured data forms that capture relevant environmental features. By defining states, we create a snapshot of the environment that the agent can use to make informed decisions.
Actions constitute the set of all possible moves or decisions an agent can make in a given state. Actions are integral to the agent's ability to influence its environment. Continuing with the chess example, an action could be moving a pawn from one square to another. The choice of which action to take is guided by the policy, a strategy that the agent employs to determine the best possible move based on the current state. The policy can be deterministic, where a specific action is chosen, or stochastic, where actions are chosen based on a probability distribution.
Diagram showing the interaction between states, actions, and rewards in a reinforcement learning system.
Rewards provide feedback to the agent about the effectiveness of the actions taken. They are scalar values that indicate the immediate benefit (or cost) of transitioning from one state to another after taking a certain action. The agent's ultimate goal is to maximize the cumulative reward over time, guiding it towards more optimal decisions. Rewards in reinforcement learning can be sparse or dense, delayed or immediate, and they play a critical role in shaping the learning process. For instance, in a game setting, a positive reward might be given for winning a game, while a negative reward could result from losing.
The interaction between states, actions, and rewards forms a feedback loop. As the agent takes actions based on its current state and receives rewards, it updates its understanding of the environment and refines its policy to improve future rewards. This iterative process is at the heart of reinforcement learning, enabling agents to learn complex behaviors over time.
To formalize these concepts, we often employ the Markov Decision Process (MDP), a mathematical framework that models decision-making problems where outcomes are partly random and partly under the control of a decision-maker. An MDP is defined by a set of states, a set of actions, a reward function, and a transition model that describes the probability of moving from one state to another given a particular action. This framework provides a structured way to represent and solve reinforcement learning problems, allowing agents to learn optimal strategies that maximize expected rewards.
By understanding states, actions, and rewards, we lay the groundwork for more advanced topics in reinforcement learning, such as value functions and policy optimization, which will be explored in subsequent sections. These components are not just theoretical constructs; they are the building blocks that enable intelligent systems to make autonomous decisions in complex and dynamic environments.
© 2025 ApX Machine Learning