Reinforcement Learning (RL) presents a distinct set of challenges and opportunities for adversarial attacks compared to supervised learning paradigms like computer vision or natural language processing. Unlike models that process static inputs, RL agents operate within an interactive loop, making sequential decisions based on observations from an environment to maximize a cumulative reward signal. This dynamic interaction opens up unique attack vectors.
Adversarial attacks against RL agents aim to manipulate the agent's learned policy, π(a∣s), causing it to take suboptimal or malicious actions. These attacks can be broadly categorized based on when they occur (during training or testing) and what component of the RL loop they target (observations, rewards, or actions).
Test-time attacks, analogous to evasion attacks in supervised learning, occur after the agent has been trained and deployed. The attacker's goal is typically to perturb the agent's observations (states) minimally such that the agent selects significantly worse actions than it would normally.
Consider an agent interacting with an environment. At each timestep t, the agent observes state st, selects an action at∼π(a∣st), receives a reward rt, and transitions to the next state st+1. An attacker might introduce a small perturbation δt to the observed state st, resulting in an adversarial state st′=st+δt. The agent then acts based on this perturbed state: at′∼π(a∣st′).
The attacker's objective can be formulated in several ways, often aiming to minimize the expected cumulative reward (or maximize a cost function) starting from the perturbed state. For an attack at timestep t, the objective might be to find a perturbation δt with bounded norm (e.g., ∣∣δt∣∣p≤ϵ) that minimizes the expected return:
δt:∣∣δt∣∣p≤ϵminE[k=t∑∞γk−trk∣st′=st+δt,ak∼π(a∣sk′) for k≥t]Where γ is the discount factor.
If the policy π is differentiable with respect to its input state (common in deep RL using neural networks), gradient-based methods like FGSM or PGD can be adapted. For example, using the value function V(s) or Q-function Q(s,a) which estimate the expected return, an attacker could compute the gradient with respect to the state input and perturb the state in the direction that decreases the expected value.
Example: FGSM-like Attack on Value Function
If the agent uses a value function Vθ(s) parameterized by θ, an attacker could craft a perturbation δ to minimize the predicted value:
δ=−ϵ⋅sign(∇sVθ(s)) s′=s+δThis aims to make the agent perceive the current state as less valuable, potentially leading to suboptimal actions. Similar approaches can target the Q-function or the policy network directly.
Challenges in test-time RL attacks include:
Training-time attacks, similar to data poisoning, target the learning process itself. The attacker manipulates the agent's training experience to embed vulnerabilities or degrade performance.
Attack Vectors:
Example: Backdoor via Reward Poisoning
An attacker could modify the reward function during training such that the agent receives unusually high rewards for reaching a specific, otherwise undesirable, state only when a subtle trigger is present in the observation. For instance, in a self-driving car simulation, a specific rare visual pattern (the trigger) in the observation, paired with reaching a dangerous location, could be artificially rewarded during training. After deployment, if the agent observes this trigger, its poisoned policy might drive it towards the dangerous location.
The diagram below illustrates points where an attacker might intervene in the standard RL loop:
Potential attack points in the RL agent-environment interaction loop. Red 'X' indicates test-time perturbation of observations. Orange 'X' indicates training-time poisoning of observations or rewards.
Training-time attacks are often more powerful but harder to execute, as they typically require influence over the training environment or data generation process. Defending against these attacks involves robust learning algorithms, anomaly detection in training data (states, rewards), and secure environment design.
Understanding these RL-specific attack vectors is essential for developing secure autonomous systems. Defenses often involve robust policy optimization techniques, adversarial training adapted for sequential decisions, and methods to detect or filter poisoned experiences. The evaluation of robustness in RL also requires careful consideration of the sequential and interactive nature of the problem.
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