DeepSeek V3 Training Cost: Here's How It Compares To Llama 3.1 (405B)

Wei Ming T.

By Wei Ming T. on Jan 26, 2025

With the recent release of DeepSeek V3 (671B parameters), notable for its significant cost efficiency, there is growing interest in how it compares to other large-scale models regarding training requirements. Here is the comparison between DeepSeek V3, a sparse Mixture-of-Experts (MoE) model, and Llama 3.1 (405B parameters), a dense Transformer model. By examining their training setups, resource utilization, and cost implications, this post highlights the innovations and trade-offs that define these two approaches to large-scale model training.

Overview of the Models

DeepSeek V3

  • Architecture: Sparse Mixture-of-Experts (MoE) with 671B parameters, though only 37B are activated per token.
  • Key Innovations:
    • FP8 Precision: Uses a lower numerical precision than typical FP16 or BF16, decreasing memory footprint and improving throughput.
    • DualPipe Algorithm: Optimizes the data flow during forward and backward passes to reduce idle GPU time.
    • Reduced All-to-All Communication: Minimizes network overhead by splitting computation efficiently across experts.

Llama 3.1

  • Architecture: Dense Transformer with 405B parameters.
  • Key Innovations:
    • 4D Parallelism: Integrates data, tensor, pipeline, and context parallelism to maximize performance.
    • Advanced Scaling Infrastructure: Employs custom HPC clusters and scheduling techniques to efficiently handle large-scale training.
    • Dense Parameter Utilization: All 405B parameters are active during each forward pass, significantly increasing computational demands.

Metrics Comparison

Metric DeepSeek V3 Llama 3.1
Parameters 671B total (37B active per token) 405B
GPU Type NVIDIA H800 NVIDIA H100
GPU Count 2,048 Up to 16,000
Training Duration ~2 months ~2.6 months (estimated)
Tokens Processed 14.8T 15.6T
GPU Hours 2.788M ~30.8M
Training Cost ~$5.6M ~92.4M92.4M–123.2M (estimated)
Cost per Trillion Tokens ~$378K ~5.93M5.93M–7.90M

Note: Cost estimations uses an average of $2/hour for H800 GPUs (DeepSeek V3) and $3/hour for H100 GPUs (Llama 3.1) based on rental GPU prices.

Cost Efficiency

DeepSeek V3

  • Utilizes 2,048 NVIDIA H800 GPUs, each rented at approximately $2/hour.
  • Over the course of ~2 months, the total GPU hours reach 2.788 million.
  • The sparse MoE design ensures only 37B parameters are active at any given time, drastically reducing the FLOPs required per token.

Llama 3.1

  • Deploys up to 16,000 NVIDIA H100 GPUs, each at about $3/hour.
  • Clocking in at around 30.8 million GPU hours, the dense architecture inherently requires significantly more computation.
  • Depending on final GPU utilization, overhead, the training costs can lie between $92.4 million and $123.2 million, an order of magnitude higher than DeepSeek V3.
  • Despite Llama 3.1 processing more total tokens (15.6T vs 14.8T), its dense parameter activation drives up GPU hours and total cost.

GPU Utilization and Scaling Strategies

DeepSeek V3

  • Sparse MoE Advantage: With only 37B of its 671B parameters active per token, DeepSeek V3 lowers per-step compute needs without sacrificing model capacity.
  • High Throughput with FP8: Adopting FP8 lowers the memory bandwidth and energy usage per token, enabling an efficiency rate of 180,000 GPU hours per trillion tokens.
    DualPipe Algorithm: This algorithm maintains a steady flow of forward and backward passes, aiming to reduce the idle time common in large-scale distributed training.

Llama 3.1

  • 4D Parallelism: Achieves high throughput by leveraging distributed data, tensor, pipeline, and context parallelism. This complexity requires large compute clusters and sophisticated scheduling systems to coordinate thousands of GPUs simultaneously.
  • Dense Parameter Utilization: While it offers powerful expressiveness (all 405B parameters available to every token), it also means more GPU time per training step.
  • Higher Overhead: Such a large GPU cluster (up to 16,000 GPUs) introduces significant communication overhead, especially if the infrastructure isn’t tuned perfectly or network bandwidth becomes a bottleneck.

Efficiency Innovations

DeepSeek V3

  1. FP8 Precision

    • Reduces memory footprint and speeds up computation.
    • Requires carefully tuned loss scaling and advanced quantization schemes to maintain numerical stability.
  2. DualPipe Algorithm

    • Splits and overlaps forward and backward passes, minimizing GPU idle time.
    • Improves overall efficiency in multi-GPU setups, which is crucial when training across thousands of devices.
  3. Reduced Communication Overhead

    • DeepSeek V3 avoids the massive all-to-all synchronization typical of large-scale dense models by selectively activating experts and minimizing inter-GPU traffic.

Llama 3.1

  1. 4D Parallelism

    • A sophisticated approach to distributing workload across data, tensors, pipeline stages, and contexts.
    • Achieves balanced utilization of GPU resources at the cost of more intricate infrastructure.
  2. Dense Transformer Scaling

    • All parameters are in active play, offering potentially higher representational power at each step.
    • Trades off efficiency for raw capacity.
  3. Massive Resource Pool

    • Relies on large HPC clusters with cutting-edge networking (like NVIDIA InfiniBand solutions) to coordinate data movements across thousands of GPUs.

Model Scale and Performance

Although Llama 3.1 processes slightly more total tokens (15.6T vs 14.8T) and offers a fully dense parameter set, DeepSeek V3 strikes a more favourable balance between scaling and resource consumption through its MoE strategy. Both models can have state-of-the-art benchmarks, but DeepSeek V3 demonstrates that an expertly executed sparse approach can compete with, and even surpass, dense models in terms of cost-to-performance ratio.

Conclusion

DeepSeek V3 and Llama 3.1 provide contrasting flagship large-scale language model training examples. DeepSeek V3 employs an innovative sparse Mixture-of-Experts design that activates only a fraction of its total parameters per token, driving down GPU requirements and overall costs. By contrast, Llama 3.1 relies on a brute-force approach using dense Transformer architecture, harnessing all of its parameters at every step, which leads to greater computational demands and higher expenses. Both approaches underscore the diverse strategies currently shaping large language model development, reflecting a range of trade-offs between cost, scalability, and raw computational power.

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