Human-level control through deep reinforcement learning, Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, and Demis Hassabis, 2015Nature, Vol. 518DOI: 10.1038/nature14236 - The original paper introducing the Deep Q-Network (DQN) algorithm, describing its architecture and the learning process that enabled human-level performance in Atari games.
Reinforcement Learning: An Introduction, Richard S. Sutton and Andrew G. Barto, 2018 (MIT Press) - A comprehensive textbook that provides the theoretical background for Q-learning, function approximation using neural networks, and includes a chapter specifically discussing Deep Q-Networks (DQN).